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-
- CASTLES
- This is a playable demo of Castles (tm), the medieval castle-building
- simulation. The object of the game is to complete a castle which will be able to
- withstand assault from your enemies and allow you to consolidate your hold on
- the land which surrounds your castle. When you have completed and successfully
- defended a castle, you will have won the game.
-
- To build your castle, use the right mouse button (or "Z" key, see
- Keyboard Commands, listed below) to trigger the main menu. Hire labour, then
- assign the labourers to the castle pieces and lay them down on the blueprint.
- They will then begin to build. There is a limit of thirteen scaffolds (or
- working crews) that can be active at a time, and a limit of ninety workers
- per scaffold. The functions of each of the parts of the Main Menu can be
- summarized as follows:
-
- DESIGN
- This allows you to put together the pieces of your castle together,
- assign workers to them, and monitor the progress of each piece. You can
- choose one of the four piece types, or use the eraser (the red circle with a
- line through it) to erase the piece.
- You can adjust the height (and/or the width) of the piece from this menu,
- and assign labourers to a piece by adjusting the labourers arrows. The
- design screen will tell you the status of a piece:
- "No Workers" means that either there are not any workers to assign to that
- piece, or that no workers have been assigned to the piece. "Building" means
- that the piece is currently under construction. "Unstable" means that an
- adjacent piece must be raised before the piece can be safely built. "Complete"
- means that the piece is finished.
- "Resources" refers to the amount of resources available to build your
- castle. When your Resources counter hits zero, you cannot add any more pieces
- to the castle.
- "Free" refers to the number of workers in your labour pool that have not
- yet been assigned to a piece.
- "Height" refers to the current height of the castle piece.
-
- LABOUR
- This menu allows you to hire and fire workers, adjust the mix of the seven
- most common worker types, and adjust their wages.
- "Hire" will allow you to quickly hire workers.
- "Fire" will allow you to quickly fire workers.
- "Wages" allows you to adjust the wages for each of the seven worker types,
- and the wages for your archers and infantry. Higher wages will allow you to
- hire more workers, archers, and infantry, and will add them to your labour
- pool more quickly. Lower wages will save you money, but will cause your
- workforce to grow more slowly.
- The seven worker types are Diggers, Carpenters, Masons, Quarrymen,
- Carters, Smiths, and Labourers. The first six types of workers are
- specialists, while the labourer is a general category, merely cheap labour.
- Specialists can build a castle with much greater efficiency, but cost a lot
- more than cheap labour.
- The labour sub-menu will also tell you how many labourers are "Free" (the
- number of workers in your labour pool that have not yet been assigned to a
- piece), the current amount of money that you are spending every month to
- your labour force, the total amount of money left in your bank, and the
- efficiency rating of your mix of worker types (Poor, Inefficient,
- Satisfactory, Good, and Excellent). The better the rating, the more quickly
- your castle will be built.
-
- TAXES
- To build your castle, you must be able to pay for your workers, their
- supplies, and troops to defend them. Taxes allow you to pay for them.
- Every year, on March 15, the taxes are collected. There are four different
- tax rates: Generous, Normal, Oppressive, and Tyrannical. The amount of money
- from these tax rates vary, depending on the difficulty level that is selected.
- If this is not enough to fund your castle, at the end of every month, you
- can levy taxes. Simply adjust the arrows on the levy, and click on the box
- which determines this month's levies.
- Frequent levies and tyrannical tax rates will make you very unpopular
- with the people, the Church, and the three noble families of Albion.
- The taxes sub-menu will also allow you to talk with your treasurer, who
- will give a detailed summary of your expenditures.
-
- MILITARY
- If you play Castles, you are going to have to defend your fortress from
- attack. The military sub-menu allows you to hire troops and deploy them in
- combat situations.
- There are three icons in the top window: an archer, an infantryman, and an
- eraser. The archer and infantryman icons allow you to place your troops. The
- eraser allows you to change their location.
- To hire troops, press the arrow next to Actual/Desired. The desired
- total is how many troops you'd like; the "Actual" number is how many troops
- you currently have. The Actual number will slowly increase until it hits
- the Desired total.
- You can also divide your armies into 1-10 units by adjusting the
- arrow . A smaller number of units means that the units are stronger, but they
- cannot cover as much ground as more numerous, but weaker, units.
- NOTE: The number of troops that you are allowed are in direct proportion
- to the number of castle pieces that you have. A small castle will only allow
- you to hire a small number of troops.
-
- FOOD
- Food is required to keep your army alive during sieges and to keep your
- labourers in your camp from deserting during the winter. Click on the arrows
- to indicate the amount of food that you wish to purchase, then click on the
- box to purchase food. The cost of food varies according to the season; it is
- less expensive at harvest time than it is after winter.
-
- OPTIONS
- Among the Options is Counsel, which will give you a rough indication
- how you are handling the various factions of the kingdom. Also, you can
- control game speed from this menu: laboured is slowest, swift is fastest.
-
- There is more to "Castles" then just building a castle. Other events
- that will occur are:
-
- MESSENGERS
- During the course of building your castle, you will encounter numerous
- messengers, each of whom will give you a problem with several options. Your
- solutions to these problems will shape your relationship with the people,
- the Church, and the three noble families of Warfield, Norshire, and
- Westhampton. You can also gain (and lose) money during the course of these
- messages.
-
- BATTLE
- Berserk Celts will frequently assault you. When battle occurs, you will
- be taken either to your food supply (in case of siege), or directly to the
- military menu, where you must set up your troops on the battlefield.
- During battle, your armies will automatically select a target and attack.
- You can relocate their attack by clicking on the unit with the left mouse
- button, then clicking on your target.
- The enemy will attack your castle until a large portion of it is
- destroyed, in which case you will lose. If you kill most of the enemy,
- however, you will win.
-
-
- CASTLE LAYOUT
- This demo includes a pre-set castle layout. To create your own castle
- layout, go to the Design menu and use the eraser to erase every piece, then
- overlay your own design.
-
-
- RE-RUNNING "README.DOC"
- "Readme.doc" can be viewed at any time by typing "TYPE README.DOC" or by
- using a text processor and loading the file from this disk or your hard
- drive.
-
-
- KEYBOARD COMMAND SUMMARY
- A- Messenger Reply
- B- Messenger Reply
- C- Messenger Reply
- F- Flip view of castle (Front/Back)
- J- Toggle Joystick Off/On
- M- Toggle Music Off/On
- Q- Quit
- R- Repeat Message (messenger screen only)
- T- Show Treasury and Infantry (messenger screen only)
- [- Slow Message
- ]- Speed Message
- 1-9 Move Cursor (Numeric Pad Only)
- X- Left Mouse Button
- Z- Right Mouse Button
- SPACE BAR- Left Mouse Button
- ESC- Pauses game
-
-